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Tales of phantasia full voice edition translation
Tales of phantasia full voice edition translation









tales of phantasia full voice edition translation

When in doubt, call out the giant hammers The music suffers similarly, with very bad sound quality and poor instrument emulation marring one of Motoi Sakuraba’sįinest soundtracks. Thankfully, the game allows players the option of turning Of a limited number of clips makes the voice acting very hard to listen to. However, static-filled audio combined with the repetition Show a certain amount of talent - not spectacular, but certainly not horrible. This is clear nowhere quite so obviously as in the game’s audio, in the music and voice acting in particular. Of Tales of Phantasia is quite solid, they are executed with a lack of technical excellence that plays havoc with the overall experience. While the underlying design of each aspect The problems with Tales of Phantasia have a definite theme to them. In the end, the translation kills the story through a simple Of the characters personalities, to the point where they cease to be unique. However, the translation alters or erases large parts Secondary importance to the characters, and Tales of Phantasia is no different. For most Tales games, the actual happenings in the story are of In the translation is the homogenization of the characters. The world map's Mode7 graphics made the trip intact.Īs for the translation itself, there are simply too many errors and changes to have it feel like an acceptable adaptation.Ĭertain scenes have been altered to make the game more kid-friendly, such as exchanging "sake" for "snack," but the biggest problem Making it feel unfinished, as the game ends on a highly inconclusive and cryptic note for those unfamiliar with Tales of Symphonia. These are largely unsuccessful and, if anything, take away from the original feel of the game. ItĪlso takes some liberties with the plot presented in the original game, attempting to tie it in to Tales of Symphonia, but TheĬharacters themselves are reasonably likeable, but the translation makes it very difficult to get a feel for them. To save the world, but it tosses its characters around without any real direction and some very cliche motivations. The plot has a very simple setup involving the quest for revenge of one Cress Albane, which in time becomes an attempt Unfortunately, this is one place Tales of Phantasia doesn’t break with tradition. The LMB system routinely provides the main draw of this series, as the story presented in many Tales Issue, but it can be irritating to have allies wasting TP, or to have to manually reset every AI setting after every boss battle. Of settings that allowed for a great deal of control, Tales of Phantasia has only a few. Whereas other Tales games presented a wealth Real problem with the game is in a lack of control over the AI of allies. The combat system does go a little slow in theĮarly parts of the game, but it picks up significantly as the player collects more characters and more varied forms of attack. With turn-based combat systems, and feels very free-form and active. The system does a very good job of eliminating the idea of alternating turns associated The player can advance and use Techniques, Magic, or other attacks to string together combos, much likeĪ fighting game of old. Player is dropped into a 2D playing field with player characters lined up on one side and enemies on the other. Which works like a little like a 2D brawler with RPG conventions mixed in. The combat system used by most Tales games is known as the Linear Motion Battle system, Issues relegate Tales of Phantasia to being just another example of the strained relationship between Namco and North America. Though the underlying quality of the game is undeniable, technical Tales of Phantasia has very bad sound quality,Īn extremely poor translation, and a visual style that tries to squish together the look of the original SNESĪnd PSX remake with mixed results. Suffers a bit from its age, its real problems are technical.

tales of phantasia full voice edition translation

Tales of Phantasia was extremely impressive for its day, featuringįull voice acting, a theme song complete with lyrics, and a fast-paced combat system that played like aįighting game, but didn’t manage to make the journey to the western hemisphere until now.

Tales of phantasia full voice edition translation series#

The series started with Tales of Phantasia way back in 1995, when The Tales series has a long and venerable history, most of which has passed NorthĪmerica by for one reason or another.











Tales of phantasia full voice edition translation